Combat extended changelog, Ultimate solution for Arsenal supremacy and consistent victory streaks. 1 “A Christmas Miracle” Features Added the ability to assign weapon range and recoil modifiers to projectiles. Added melee weapon tooltip, displaying hit calculations. It adds completely new shooting and melee mechanics, an inventory system, and rebalances the health system. Store Page RimWorld > Workshop > Combat Extended's Workshop Combat Extended - Dev Snapshot DescriptionChange Notes Description Change Notes Showing 1-10 of 27 entries < 1 2 3 > Update: Jul 27 @ 10:11pm Weekly Update 9 hours ago · Features: [+] Auto Mission Completion - Automatically executes rescue objectives [+] Hostage ESP - Reveals locations of all hostages and civilians [+] Speed Boost Movement - Enhanced mobility for rapid response [+] Infinite Health - Unlimited health for sustained combat operations [+] Enemy Detection - Highlights terrorist positions and patrol 8 hours ago · Arsenal - Arsenal Script 27. This wiki is dedicated to providing easy access to information on core mechanics of the mod, as well as information on weapons, ammunition and more. 2026 PC Only — This script is designed to work exclusively on PC Windows and MacOS. Most noticeable when dealing with large raids or colonies. 02. Added a stat to identify one-handed weapons. Reintroduced NPCs employing grenades, launchers, smoke, and other consumables in combat with simpler but more performance-friendly logic. Combat Extended 6. Updated and verified working for maximum combat effectiveness. Combat Extended 7. Dominate the Arsenal battlefield with this powerful automation tool. Combat Extended completely overhauls combat. Shotgun slugs have +50% weapon range and +33% recoil. Jul 13, 2025 · Combat Extended 4. This change has reset all Combat Extended mod settings to defaults, so be sure to confirm they’re to your liking. Revamped Combat Extended adds a plethora of new features to the game, many of which are not immediately apparent. While the team has created a We would like to show you a description here but the site won’t allow us. Features Dec 25, 2025 · Combat Extended Description Discussions 218 Comments 6669 Change Notes Showing 1-10 of 23 entries < 1 2 3 > Mar 30, 2024 · Combat Extended completely and dramatically overhauls Rimworld’s combat mechanics, replacing a largely percentage and random number-driven system with a physics-based model. 0 “The Final Frontier” Features Support for Rimworld 1. Added a split assembly structure, improving compatibility with code from other mods. NOTE: This mod requires a new save to play, and should not be removed from existing saves. 6 + Odyssey DLC Ammo can now apply modifiers to weapon stats like range, recoil, and muzzle flash. 6 “Murder Loves Company” Features Support for Zenith’s Multiplayer Mod. Combat Extended 7. . 2 “Randy-Claus is Coming to Town!” Features Significant performance improvements related to pawn rendering, repairing mechanoid armor, suppression, and line of sight calculations. Now support weighted ammo category spawning for pawnkinds. Ammo can now be set up to damage (and eventually destroy) the weapon Dec 25, 2025 · Combat Extended Description Discussions 218 Comments 6669 Change Notes Showing 1-10 of 23 entries < 1 2 3 > Apr 14, 2024 · View the changelog of Combat Expanded's 0 versions. We overhaul everything from projectile flight modeling and interception to the basic functionality of the armor system and, in brief, this requires a lot of custom code and a lot of changes. Perfect for players seeking to control every match effortlessly. A detailed version of the tooltip, with additional factors, can be toggled in the mod options.
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